SoundMind

Wear mindfulness, unlock productivity

**For the best experience, please view this case study on your laptop.

**For the best experience, please view this case study on your laptop.

Role:

UX Researcher & Designer

(Group of 3: Kosha & Nicolette)

Client :

Georgia Tech

(Classroom Project)

Industry:

 Healthcare & Well-being

Duration:

Sep- Nov 2023 (12 Weeks)

Quick Peek

Case Study in a Nutshell

Reframing the Problem

When phones take over

College students often find themselves glued to their phones, leading to disrupted focus, poor sleep, and increased anxiety. Here's how screen time impacts them:

Overworked Brain, Lost Sleep

Excessive scrolling zaps their focus and keeps them awake long after lights-out.

Stress and Burnout

Being “always on” piles up tasks and fuels anxiety, leaving them drained and overwhelmed.

Restrictive Solutions Don’t Stick

App blockers & screen limits often feel like digital handcuffs, leading to frequent uninstalls.

The Solution

A gentle nudge toward balance

Think of SoundMind as a gentle companion on your wrist. It uses soft vibrations and color changes to remind college students to pause and consider if now is the right time to scroll, helping them develop healthier habits.

How SoundMind Solves the Problem

Behavioral Awareness

Vibrations and color changes create immediate awareness of unproductive screen time.

Empowerment, Not Restriction

Unlike restrictive apps, SoundMind encourages conscious choices with insights, not limiting access.

Seamless Integration

This origami-inspired bracelet fits in with everyday outfits (and doesn’t scream “tech device!”)

Customizable Feedback

Users can personalize notifications—vibrations, visuals, or in-app—to fit their lifestyle.

Promising Early Results

What we've achieved

System Usability Score (71.67)

Early testers liked how SoundMind helped them stay focused and reduce distractions.

Early testers liked how SoundMind helped them stay focused.

Positive feedback

Users appreciated its subtle approach, noting that it didn’t feel restrictive.

Users appreciated its subtle approach, noting it wasn't restrictive.

Areas to improve

Testers wanted simpler navigation and clearer feature explanations—insights we’ll use to refine the design.

Testers wanted simpler navigation & clearer feature explanations.

Promising Early Results

Promising start with room to grow

Great potential

SoundMind shows great potential in addressing mobile phone addiction, but there’s room for improvement.

Next Steps

We’ll experiment with different data visualization techniques to better present usage info.

Trailer Video

Let's Dive DeepeR

The detailed case study

Empathizing with Users

Understanding student challenges with phone addiction

Spotted: Campus phone addiction

Spotted: Phone addiction

Students use their phones everywhere—buses, food joints, gym, and lectures.

Students use phones everywhere—buses, food joints, gym, and lectures.

Survey: want change, not action

75% of students want to reduce screen time, but only 11% are making an effort.

Real talk: phone compulsion

Participants frequently checked their phones and lost track of time.

What we heard from students

“My life is so hooked up to my phone that it’s hard to step away.”

“My life is so hooked up to my phone that it’s hard to step away.”

“I feel compelled to look at my phone from time to time. And when I do… I can’t turn it off.”

“I feel compelled to look at my phone from time to time. And when I do… I can’t turn it off.”

“I feel compelled to look at my phone from time to time. When I do… I can’t turn it off.”

“I use it whenever I’m bored and as an ADHD fidget.”

“I use it whenever I’m bored and as an ADHD fidget.”

Key Challenges

Frequent phone checks & misjudged usage

Frequency: Constant Phone Checks

Frequency: Phone Checks

Students checked their phones between 17 to 300 times daily, averaging 105 times.

Screen Time Misperception

Many students underestimated their usage, with 50% estimating 3–5 hours daily, but 21% actually spent 6–8 hours.

Students underestimated their usage, with 50% estimating 3–5 hrs daily, but 21% spent 6–8 hrs.

Social Media & Entertainment Apps

Major culprits for excessive screen time.

Desire to Change

Students wanted solutions but felt trapped by their habits.

Student Stories

Navigating life with tech

Battling Job Rejections & Phone Distractions

Dan is in his final year of college, facing job rejections and struggling to focus. He often turns to his phone, losing track of time and adding to his stress.

Struggling with Productivity & Screen Time

Xiomara, a grad student, struggles with productivity due to phone use. She knows she should limit her phone access but finds it challenging to start her homework.

Handling ADHD & Overwhelm from Social Media

Zara, an international Ph.D. student with ADHD, struggles to focus and often turns to social media as a coping mechanism.

Tackling the Problem

Why we need a smart wearable solution

The professor's challenge: make it wearable

Our professor challenged us to create a wearable device, setting the direction for our design process.

Existing Solutions: Ineffective for reducing screen time

Built-in screen time limits

Simple to set but easy to ignore, making them ineffective for long-term change.

Apps with waiting periods

Enforce waiting & breaks before accessing other apps, which can feel restrictive.

Reducing accessibility

Methods like black-and-white screens or language changes are rarely used.

Our Big Question

How can we create an intuitive wearable device that helps college students struggling with mobile phone addiction improve their mental well-being and focus by reducing unproductive screen time?

How can we create an intuitive wearable device that helps college students struggling with phone addiction improve their mental well-being and focus by reducing unproductive screen time?

Our Goal

Building an Easy and Effective Solution

Our Mission

Promote Awareness Without Intrusion

Our Vision

Integrate seamlessly, gently inform about screen usage.

Ideation

Brainstorming a wearable for phone addiction

How we approached the problem 

We focused on sensory cues—smell, touch, hearing, and sight—to gently remind users about their phone usage.

Concepts explored:

Morpho Wear

An origami-inspired wearable that changes shape and provides haptic feedback.

Over Glow

Warmth-emitting wearable tracker for unproductive usage thresholds.

TheraDiv

Scent-based cues to reward productivity, or refocus users.

Why Morpho Wear?

Combining haptic vibrations and visual color changes proved to be the most effective, offering immediate, unobtrusive feedback without requiring constant alertness.

Why iOS first?

iOS provides more detailed screen time data. For Android, we planned manual data collection as needed.

Introducing SoundMind

A wearable solution for mindful screen use

How SoundMind enhances daily life

SoundMind offers a wearable solution that seamlessly integrates into daily life, providing real-time, personalized feedback on screen usage. Unlike restrictive apps, it uses gentle haptic and visual cues to promote awareness without disruption.

How SoundMind fits into daily life

Co-Design Workshop

Shaping the SoundMind experience

Bracelets preferred

Visible, acceptable, and in the user's line of sight.

Visible, acceptable, & in user's line of sight.

Reasoning

Since the wearable provides visual cues, it needed to be within the user's peripheral vision.

Origami-inspired Forms Resonated

Students found the design unique and aesthetically pleasing.

Symbolism

Folding & unfolding symbolize growth & withering, reflecting productive & unproductive habits.

Pivot

Heat emission challenges in movement design

Initially, we considered movement-based feedback, like an opening and closing fan, to signal usage.

However, motors generated excessive heat, making it unsuitable for wearables.

Initially, we considered movement-based feedback, like an opening and closing fan, to signal usage.

However, motors generated excessive heat, making it unsuitable for wearables.

Shift in strategy

Embracing haptic feedback

We incorporated gentle vibrations for discreet alerts

Introducing color changes

Color-changing lights visually represent your usage patterns

This pivot allows us to retain the origami aesthetic without compromising safety or comfort.

This pivot allows us to retain the origami aesthetic without compromising safety or comfort.

Final Design (Wearable)

Origami-inspired bracelet: a mindful companion

Origami-inspired aesthetics

This bracelet isn't just wearable; it's a piece of art that symbolizes your habits and lifestyle.

Comfortable material for all-day wear

Lightweight, translucent polypropylene bracelet for all-day comfort and subtle visual feedback.

Smart feedback to keep you on track

Haptic alerts

Feel gentle vibrations when you're close to or over your screen limits.

Visual cues

Colors change with usage. It stays colored during normal use but flashes white to remind you to take a break.

Final Design (InterFace)

Designing the experience: making it simple and intuitive

Real-time alerts

Stay informed with notifications on your wearable, app, or phone.

Customize your experience

Customize your notifications to your preferences – light, haptic, or phone alerts.

Customize notifications to your preferences – light, haptic, or phone alerts.

Track your progress

Visual summaries of screen time, highlighting productive vs. unproductive usage.

A Focus on visual clarity

Minimalist approach

Clean interfaces prioritize ease & avoid overwhelming user.

Visual metaphors - "growth" & "withering"

Abstract concepts like "growth" & "withering" help you understand your productive and unproductive habits.

Creative data visualization

Innovative charts and graphics make it easy to see how you spend your time.

Addressing Potential Concerns

Putting user privacy first

Privacy of visual cues

Some users are worried that the color-changing lights might reveal their phone usage to others.

Our Solution

We addressed this by offering users the option for more discreet notifications, such as haptic feedback only.

Data collection and privacy

Users were wary about how their screen time data would be collected and used.

Our approach

We offer a feature for manual entry, giving users control over their data and encouraging mindful reflection on their usage patterns.

SoundMind in Action

What our user testing revealed

Our goal was to evaluate how well SoundMind notifications encourage mindful device usage and assess the usability of our prototype. Here's what we learned through hands-on testing.

Methodology: the wizard of Oz method

We used the Wizard of Oz method, simulating a functional system. Participants included Master’s and PhD students in design fields.

What did participants do?

1

Track productivity

Compared their memory with actual screen time.

2

Set preferences

Customized notification settings.

3

Try the wearable

Experienced haptic and visual feedback.

4

View insights

Interpreted app-based usage reports.

5

Reflect and adjust

Reassessed their habits and adjusted app categorizations.

What We Learned

User feedback in a nutshell

  1. Wearable experience

Haptic and visual cues

1

Subtle vibrations were a hit as gentle reminders.

2

Some users liked discreet cues, while others enjoyed engaging color changes for better focus.

Design and comfort

The wearable was praised for being stylish and comfortable.

  1. System Usability Score

71.67 (above average) – promising but with room for refinement.

71.67 (above average) – promising but with room for refinement.

  1. App interface insights

What worked

1

Integration with the wearable for seamless tracking.

2

Customizable notifications were a big plus.

What needs work

1

Navigation challenges

Some sections were tricky to find.

Some sections had navigation challenges.

2

Icons and labels

Confusion over "productive" vs. "unproductive" symbols.

Confusion over “productive” vs. “unproductive” icons.

3

Data visualization

Graphs and reports were tough to interpret.

4

Notification settings

Users struggled to locate and adjust options easily.

Lessons Learned and Next Steps

Key takeaways from our project

Customization enhances use

Customizable haptic, visual, and auditory notifications cater to individual preferences, enhancing sustained use.

Simplicity Improves Experience

Intuitive interfaces improve user experience by simplifying navigation and clarifying icons.

Clear data drives change

Easy-to-understand visualizations help users understand their habits and encourage positive changes.

User involvement reduces confusion

Collaboration with users during the design phase leads to more intuitive and universally understood interfaces.

Iterative design enhances UX

Continuous feedback and multiple cycles of prototyping, testing, and refining enhance the user experience.

Future Plan

What we plan to do next

Enhance the Interface

We'll work closely with users to develop intuitive icons, simplify navigation, and improve data visualizations.

Expand Testing

We'll engage a more diverse group of users to gather broader insights and ensure our product is effective across different demographics.

Ready to transform everyday interactions?

Let’s connect and shape the future. 

2024 © Palak Gupta

Ready to transform everyday interactions?

Let’s connect and shape the future. 

2024 © Palak Gupta

Ready to transform everyday interactions?

Let’s connect and shape the future. 

2024 © Palak Gupta

Ready to transform everyday interactions?

Let’s connect and shape the future. 

2024 © Palak Gupta